How to create a futuristic iPad UI | HitFilm Express

How to create a futuristic iPad UI | HitFilm Express

Hey, I’m Axel, and here, at long last is
our tutorial on how we created the animated iPad interface in Westworld To Yuma. Let’s
check it out. As is common with user interfaces, this UI
is basically just a combination of several images and graphics, which can be animated
individually to create the movement. When it is all happening at once, it might seem
a little bit intimidating, but as we break it down into its separate components, you
will find that it isn’t actually all that difficult. So, we started by designing the
final interface in Photoshop, which looks basically like this. And even though the viewers
don’t really have time to read all of this stuff, if the design was bad, it could be
distracting, and pull them out of the scene, so taking a little time to create a convincing
UI is important. The interaction with the UI is dictated by
the scene itself, and needs to harmonize with what the character is saying and trying to
accomplish. Josh is trying to shut down the other character, so the warning message that
appears over the interface needs to convey that. And he touches the screen here, about
a third of the way down, and a bit right of center, so we need to make sure our buttons
are there. Once you have a rough layout of our interface put together, we will want to
drop it in over the footage as a test, just to make sure those buttons are in the right
place. That way you can get the layout perfect before you proceed with breaking the UI into
component images. Let’s move on to the actual animation.
Everything is built over the top of this background image, which is specifically sized to match
the resolution of the iPad screen that was used in the shot. So, let’s right-click
that image and Make Composite Shot, so our comp will use that same resolution. Name it
iPad Interface, set its duration to 6:08, and click OK. Now, the Header remains visible
throughout the shot, there is no animation needed there, so let’s drag that in over
the background. Then, add the Attributes image, and the two Matrix images, with Matrix-Blank
at the top. Then, parent Matrix- Blank to Matrix. Parenting this layer means that it
will follow Matrix wherever we move it, so we only need to animate the position of one
layer, and the other will stay perfectly aligned with it. As you will notice, the key here
is that each panel is designed to be complete, even if other panels will overlap it. That
allows us to now animate them however we like. Now, if you are wondering, “how would I
like to animate these?”, then listen up, and I will tell you, right now.
Move the playhead to frame 20, and enable keyframing for the Position property of the
Attributes layer. This is the frame where we want the movement to stop, where it is
properly aligned on the screen. Then, move the playhead back to frame 10, and drag the
image out of frame using the red arrow. That creates a new keyframe, and that creates the
motion. If you want it to slide in faster, move the keyframes closer together. If you
want to to go slower, move the keyframes farther apart. Now we’ll do the same thing for the
Matrix layer. But this time, create the first keyframe on frame 23, then move back to frame
18 for the second. Notice how the Matrix-Blank image remains perfectly aligned over the main
atrix image, which is just what we want. Now we need to fade the blank version out, to
reveal the filled in graphs, by animating the Opacity. Just a few frames after the animation
is done, let’s say at frame 1:01, enable keyframing for the Opacity of the Matrix-Blank
image. Then advance 5 frames, to 1:06, and set Opacity to 0. And that takes care of the
bulk of the screen. Now, to build the Profile up at the top.
On the left is the dialog tree, which is comprised of a background image, and then the script
for the short film. So, add Dialog Tree.png, then Dialog.png, and then parent Dialog to
Dialog Tree. Select the Rectangular Mask tool, then select the Dialog layer, and draw a mask
the size of the Dialog Tree panel. Then add the Profile image as well, and we will animate
these all at the same time. We want this Profile to come into frame before the lower interface,
so move to frame 14, and enable keyframing for the Position of the Profile and Dialog
Tree layers. Right-click each of those keyframes, and set the Temporal Interpolation to Smooth
In. This will smooth the movement as the layer comes into the position stored in that keyframe,
so it comes more gently to a stop. Then step back to frame 05, and move each layer until
it is offscreen. Now we need three text layers for the readouts
on his Profile. So let’s select New Layer>Text, and then enter our text. In this case,
60. Set it to 64 point Arial, or another sans serif font, and use the eyedropper to sample
the color from the dialog tree label. Then, align the text with the HR, or heart rate
label. Shift the layer forward so it starts on frame 10. The little readout on the timeline
will indicate when you have moved 10 frames forward. Then, press CTRL+D, or CMD+D if you
are on Mac, to duplicate the layer, and then move the copy to the right, on the Viewer,
to the next readout. Then duplicate again, and move this copy to the third readout. Then
we will edit them. Change the text in the middle layer to 92, and sample the color from
the label for that readout. On the third one, change the value to 40, and sample the color
from one of the three dots at the top. Let’s rename those layers as well, so we can keep
track of them. Select any layer and press F2 on windows, or Enter on Mac, to edit its
name. Then let’s just name them based on their contents; 60, 92, and 40. To add a bit
of variation into the numbers, let’s use the Slice tool, and cut the 60 layer in half,
on whatever frame you want, then change the text in the second half to 61. Then rename
it as well. Finally, select all four of those text layers, and parent them to the Profile
layer. Awesome, now we just need to animate the interaction,
as Josh clicks the button and a Warning comes up. So first, the activation of the button
he clicks, which is this one that says Core. Create a new Grade layer for this, and trim
it so it starts on frame 2:12, and lasts for 10 frames. Then, use the Rectangular mask
to create a mask on this layer the same size as the button. Increase the Feather on the
mask to 60, so its nice and soft, and then we will just brighten up the layer, by adding
the Curves effect, then grabbing the center of the curve and cranking it way up. Rename
that layer to Button glow. Then advance one frame, to 2:13, and add the Warning image
starting at that frame. To make the warning stand out, we want to fade out the rest of
the screen, so drag in a new copy of the Background image, below the Warning and starting at the
same frame. These blue lines will show you exactly where the layer will drop.
Then, on the first frame of the layer, enable keyframing for Opacity and set it to 0. Then
advance 4 frames, and set Opacity to 66. Then, on that same frame, which should be frame
2:17, find the Scale property for the Warning layer, and enable keyframing for it. Then
move back to the first frame of the layer and set Scale to 0. Bump that layer upward
– you’ll probably want to scoot forward in time so you can see it again, then bump
that layer upward until the Warning header lines up with the top of the Attributes Matrix.
Ok, the last thing is when he clicks the Continue button. We will just duplicate the Button
glow layer, then move the copy to the top of our stack, and shift it to start at 3:01.
This button is a bit wider, though, so let’s edit the mask position and shape so it fits
the Continue button. Play that back, and the movement is all looking good, but one other
last thing is motion blur. To make the movement in this interface feel like it was captured
by the same camera that is recording the video, we need some motion blur on it. This is super
easy, though, just click the Motion Blur button, here, for all of the layers that are moving.
In fact, we can just select everything from Attributes on up, and enable motion blur.
The few layers that aren’t moving won’t be affected by it.
And there you have it. That is how you animate a user interface. Thanks very much for watching,
and I hope you have enjoyed this tutorial. If you want more, please do subscribe, and
I’ll see you next time. We hope you enjoyed that Express tutorial.
Now do you fancy going Pro and getting 3D import, particle simulators and all the other
top stuff? Our 4th of July sale is running now! We’re giving everyone 15% off everything
storewide. from HitFilm Pro to our bundles to awesome stock packs.
That’s right, for a few days, you can get Pro for $296.65 and some other exclusive email
offers. But hurry, the sale runs from 30th June to the 4th July 2017 and you can get
there by clicking on ‘this’ card that takes you straight to the store.

40 thoughts on “How to create a futuristic iPad UI | HitFilm Express

  1. Yeeeeeee boiiiiiiiiiiii

  2. Second

  3. 5th like Thanks for tutos!

  4. I can`t keyframe Masks in composite shots! I use Hitfilm 2017 – is there anybody who can help me?

  5. I've installed hitfilm 2017 but it crashes when I drag the second clip. Can you help me? I have a laptop with a GTX 950M 4 GB, 16 GB of ram and Intel core i7 2.6 ghz

  6. YEEEEESSSSSS!!! I've been waiting weeks for this. Thank you so much.

  7. I've been waiting for this tutorial to see how it may differ from my approach. Thank you!

  8. Finally 😀

  9. very nice

  10. Nice! I love it!

  11. I particularly liked the trimmed, masked grade layer for the highlight state animation. 🙂

  12. I dicided to buy a add-on pack for hit film 2017. What i realy need is importing 3D models. So, what add-on pack am i suppose to buy.- please reply immediatly please and Thank you

  13. Love it. I really like hud's and UI's as they look so cool! Great job Axel!

  14. Love it

  15. Hum … mocha and Repair packs are pretty enticing at 15% off. But for 200$ more I could get Pro and get EVERYTHING + a few Pro only options.

    Decisions, decisions …

  16. Nice. Now I have something to use with the "Tricky Tracking" tutorial.

  17. Love it..and thanks for the project files also.

  18. Hi
    Thanks for the great video.
    I just would like to ask one thing.
    I think you made masking out the UI (when the hand is above ) with color difference key.
    But how can you fix that, if your hand is above that black and white marker.
    Sorry if its a too simple thing.
    I' m beginner in hitfilm.
    Thanks again.

  19. Dude I Cant understand on Composite shot because i cant make full video on composite shot and i think just 1 minute The length sorry bad english

  20. 0:01 – 0:04 how to do this title /text animation

  21. I have an Problem. I can´t export my project. If i click on Export I see that all Export settings are Locked

    Pleas help me an sorry for my bad englisch.

  22. Anyone else having problems with the program not responding 3 or 4 times during a project? Never had that with the old version.

  23. lovee

  24. Can you use HitFilm like a stop motion frame tracker? (eg: dragon frame)

  25. i have < problem: immages i remove a background from will just appear whit a balck background and if i do use any other blend mode to make it disappear the foreground will be transparent

  26. do you have a 32bit download for this app?

  27. is there any way to add a spectrum music visualizer? maybe with an addon?


  29. Hello Hitfilm, I work with Hitfilm Pro on the new MacBook Pro but everytime when I edit big projects it will be really slow, can you please help me to solve this problem or give me any tips please

  30. .whn i searching hitflim4express, just see only hit flim express2017 in ur website.where hitflim4express??????

  31. I think it would be easier if we can Keyframe the Transform Control in the Timeline without a Composite shot

  32. How do you make the effect of having the hand over the screen?

  33. What do i do about the hand that passes over the effect? as it sits the ipad screen goes over his hand.. :S

  34. Been loving Hitfilm but most of the editing I do requires a lot of texts and it's been a struggle for me to mess around with text with Hitfilm. Is this gonna be addressed soon? Can text just be an individual item on it's own that can be put into the timeline much like a video or an audio file? This'll make it easier to put transitions and everything.

  35. Hitfilm will you be doing a tutorial of how to do Spider-Man web affects on hitfilm film EXPRESS!!!????? Because I would love to know how to 👍🏻

  36. How do I add the quick 3D effects in HF express 2017? I can't figure out how to combine the video with the effect.
    If some body could get back to me that would be super helpfull

  37. Not fitting into the screen for me (edges are visible and the rest is black or it is just not whole in it I don't know how I can size and move the video/picture to make it fit)

  38. When will the preset marketplace open?

  39. Gender: Cowboy.

  40. I made the Westworld Panel Interface in code . Pretty cool shit . With Css & Javascript . Check it here ->

    tell me if you like I can make more

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