Resident Evil 3 – 1999 vs. 2020 Gameplay Comparison | PlayStation Underground

Resident Evil 3 – 1999 vs. 2020 Gameplay Comparison | PlayStation Underground

TIM: Hey, everyone. Welcome back to Raccoon City. You got Tim and Sid
from PlayStation here. SID: Hidey ho. TIM: And we’re joined by
Resident Evil 3 producer, Peter Fabiano. PETER: Hey, guys. TIM: Peter, thanks
for joining us. PETER: Thanks for having me. TIM: So what we’re gonna be
doing in this video is actually comparing the original 1999
Resident Evil 3 to this gorgeous stunning upcoming Resident
Evil 3 Remake that you’ve been working on, Peter. PETER: Awesome.
Thanks for the kind words. TIM: Yeah, of course. Before we kick into
the 1999 footage, just from a top level — that’s pretty gnarly — what would you sau is the biggest changes that have happened with this remake? PETER: Well, as you can see we have used the RE Engine
for this one as well. And it’s a fully reformed,
redone from the ground up Raccoon City. So you’ll see a lot
more of the city here. There are changes to the
way things play out. And I think it’s gonna be
something fun for everyone. TIM: Yeah. And it’s like I’m seeing
some connective tissue from, you know, obviously the
Resident Evil 2 Remake, absolutely celebrated,
incredible horror game. So just at a core gameplay level
can people kind of expect some of the same core gameplay
that they loved with the Resident Evil 2 Remake in here? PETER: Certainly, you’re gonna
see a lot of similarities. But at the same time as with
the original Resident Evil 3, there’s a bit more
action-oriented design here so you’ll see a little bit more. As saw earlier in the footage,
you have the Perfect Dodge which you’ll be able to utilize and
play, I think which adds a lot more to the gameplay as well. TIM: Cool. And then when we jump
back to the 1999 version, we’ll see some of the original
where they actually introduce the 180-Degree Turn and Dodge. PETER: The Dodge mechanic. TIM: It was a little harder
to pull off back then. PETER: Here we go. SID: Look at those graphics. TIM: Yeah. One thing that’s interesting
that I think we’ll see and would love to hear you talk about once
we get back to the 2020 version is the Resident Evil 3 Raccoon
City was a lot of narrow corridors, and it seems like
this Raccoon City that Capcom’s developing is much
wider and fleshed out. PETER: That’s right. You’ll see more open spaces. It’s not an open-world
game by any means, but it has more open spaces,
and we wanted to balance it out. And you’ll have some
claustrophobic areas as well. So it’s a really good
balance of the two. TIM: Awesome. SID: Oh, I remember
this scene so well. I loved this game when
it first came out. I was a huge Resident Evil fan. And I remember 3 distinctly —
I think we’re gonna be hearing more about it — because it
did introduce some really cool gameplay elements
that we hadn’t seen. Actually, here’s one of them. TIM: Yeah. This is, to me as a player,
this registered as really the designer saying, you’re gonna
want to use these barrels in the environment, which was totally
new to the series at this point. PETER: Everybody knows what a
red barrel’s about now, right? TIM: Oh, yeah. PETER: So she’s lining
them up, and there you go. TIM: So satisfying. And I recall, obviously, you
could still hold down R1. And worth noting that this was
an original PlayStation game back in 1999. That’s what we’re
looking at here. And you could kind of lock on
to environmental traps and stuff with R2 and help you kind of
select that because we didn’t have the beautiful, free-aiming,
over-the-shoulder camera that we have. PETER: It’s not the
over-the-shoulder camera. It’s a fixed camera here. SID: Zombies have a
Jill sandwich there. TIM: Yeah.
He’s taking a bite. Even though it was always
annoying to get the ankle biters there, the animation of her
kicking — SID: Kicking their heads off.
I love it. TIM: This is very satisfying. PETER: And we’re back. SID: This is wild seeign this juxtaposition here. TIM: And I love this note
here because it almost feels reminiscent of that classic
scene from the 1999 game. PETER: Right. And you’ll see a lot more in the
environments here — right there —
a lot more vivid. We really wanted to make
the city still feel alive. It’s at the early state
of the out of the break. And there you go. SID: That’s awesome. TIM: There’s more zombie
variety, the shops. PETER: Neon signs. TIM: What we see here, Moon’s Donuts and the crab shack. PETER: Right. TIM: All of it just — I feel
like it has more personality and is more fleshed out and vibrant. PETER: Yeah.
For sure. The city itself is almost
its own character in a way. And the team had a lot of
fun building out — oh. There’s another one. You’ll see the environmental
object that you can use to your advantage kind of
stuns the zombies. TIM: And that’s brand
new to this remake. I don’t think that was featured
exactly that same way in the original. Really cool. Make a pit stop in a donut shop. Jill, she did work out of the
Raccoon Police Department, so the fact that she’s
in a donut shop… SID: She would know this place
like the back of her hand. PETER: We’ll just go right
into the stereotypes. SID: Peter, can you confirm that
you can eat donuts — nevermind. We have some new footage here. PETER: I can neither
confirm nor deny. SID: Okay. TIM: So at the beginning of this
video we saw Jill kind of noting that there’s a substation that
she needs to go get some power reactivated. And you actually have the
same task in the 1999 version, which that’s what she’s
on her way to do here. SID: Oh, nice shot. TIM: You get the twofers. SID: I tell ya, people don’t
always appreciate what they have these days. This is what gaming
was growing up. And this was state of the art. And it’s still a blast. PETER: It looked
great for its time. SID: Absolutely.
It was terrific. There were more zombies on
screen at the same time. I remember that was a big
thing about this game. There’s that precious Red Herb. TIM: Yeah. SID: Tim, what are you doing? TIM: The potency of
your — you know, I was feeling pretty
confident when we recorded. Yeah. Worth noting this is all
pre-captured gameplay that we’re looking over here. But speaking of crafting
herbs, Resident Evil 3, one thing that really stood out
to me was the gun powder and the reloading tool. We’re seeing some
gunpowder there. You could craft your own ammo
which ended up kind of becoming — here and there it would
come and go with the series. But, Pete, was this the
first time in the series? PETER: Well, you had it in
RE2, the reimagining of RE2. So it returns here. TIM: Yeah. It’s so cool to see it full
circle because I remember it in Resident Evil 7 and
Resident Evil 2. PETER: Right, right. TIM: And I’m excited with the
remake to go back and see where that kind of came from. SID: It’s great because
you have to make choices. You decide which ammo
types do I want to make. What’s more important? What’s more valuable? Had not been seen in the
series before this game. And I remember it was a bit
controversial back at the time in this particular
game from 1999. But now I actually prefer it. I love being able to craft ammo. PETER: Cool. TIM: It’s such a
precious commodity, so. And, yeah, at this
point in the original, Jill has to turn the power
back on to parts of the city. And this was an interesting
part of the original game, which was I think — were
these called live events? PETER: Yeah. The Live Selection. SID: Oh, yeah. I forgot about this. PETER: So then you
could make this choice. TIM: Yeah.
And in this case — SID: Fry ’em. — chose to increase the electrical output, which is kind of
an interesting — PETER: Get the environmental attack there. SID: Yeah. PETER: Kind of. TIM: Now you can do
it more organically. And if I’m understanding right,
those aren’t in the remake? PETER: What isn’t? TIM: The Live Selections? PETER: That is correct. This time around we wanted
to tell one consistent story. The director really wanted to
tell Jill’s story as she goes through and makes her way. TIM: Something that’s cool
is that it’s not a one-to-one remake across the board because
this is the substation or sort of where you’re trying to turn
the power on — PETER: That’s right. TIM: — as it appears
in the remake, right? PETER: Yes.
That’s correct. I think it’s important, and
I can’t say that enough, we wanted to make it
feel fresh but familiar. So you’ll see a lot of
new things for players of the original. And there’s plenty of
stuff for newcomers alike. TIM: Uh-oh. PETER: And there you go. TIM: Yeah. PETER: So these are the
Drain Deimos, right? TIM: Yeah. And these guys look pretty
faithful to the way they appeared in the original and
just very fast and skittering and, yeah, like definitely
good — shotgun is definitely
a good tool for them. PETER: Yeah. Definitely you want to
take care of them quick. TIM: Yeah. But, yeah. One thing I feel like Capcom and
your team is just incredible at with remakes is delivering
on the core of what made the gameplay and the story and the
characters great and changing enough that it makes it feel
fresh not just for newcomers, but also if you
played the original, what’s great about horror,
right, is the unexpected. PETER: That’s right. So it’s great that you say that. Something we definitely want to
keep true to the essence of the originals, but we want to
make it feel fresh as well. So if you were familiar with
some of the original stuff, you’ll find some changes here. TIM: Yeah. SID: There’s the big boy. TIM: That’s, of course,
in the original game, the 1999 original, it was
called Resident Evil 3, Nemesis. So it wouldn’t be
anything without — PETER: Our buddy. TIM: Our buddy, Nemesis. PETER: That’s right. TIM: So I went and got
some footage of a battle, some random street encounter
because he’d dog you throughout the game. And he’s doing the same again
in this remake, right, Pete? PETER: That’s right. The original call him
the Pursuer, right? And in this one he
follows the same path. He’s out for Jill and
whatever remaining S.T.A.R.S. members are out there. TIM: Yeah. And, you know, here his strategy
appears to be sort of a lot of running, punching. He’s got these tentacles
that he can ensnare you with. And obviously he
wants to end them. What can you say about how
Nemesis has been updated and changed from an esthetic
to even an AI level? PETER: Well, first and foremost,
esthetically you’ll see that we were able to use current
graphics to make him look even — there’s our buddy. SID: That’s so cool. PETER: — even more imposing. You’ve got this hulking
menace chasing you. TIM: He looks even bigger now. SID: He’s huge. PETER: He’s to scale. So, yeah, you’ll notice
here he’s got his tentacles, and he’s gonna be chasing you
all throughout as soon as you see him. You can stand and fight
if that’s what you choose, but I suggest you run
and get out of his way because he’s very nimble. He’s very fast in this one. TIM: Is running generally
the preferred strategy? PETER: I want players to
play the way they feel is best for them. But, you know, running
is one strategy. You can try to take him
down if you like though. TIM: And one of the last times
that we talked with you, Pete, we were kind of checking out
Tyrant — that’s a new move I believe — from the
Resident Evil 2 Remake. How much of that, the
reaction to Tyrant, and how he was implemented in
RE2 Remake do you feel like influenced how Nemesis is? PETER: Well, when the director
saw what they had done in RE2 with Tyrant, he was
like, wait a minute. He’s kind of getting
to Nemesis levels here. We took that in Stride. Of course, some of the
stuff we took from 2. But Nemesis is his own
brand of fear, terror. And, yeah, I think that
will come out when you play. TIM: We’ll see more of him too. Here we have Jill in one of her
earlier encounters with Carlos who is from the — I think it’s the Umbrella Countermeasure Service? PETER: That’s right. Umbrella Biohazard
Countermeasure Service. TIM: And he’s had
similar to Jill. Can you talk about how your team
updated the characters both from a visual — PETER: One thing
that was important to us was that Carlos appeared to
be a partner to Jill. We wanted him to feel like
someone that she could rely on. And with the updates
to Jill’s visuals, with the original she needed to
stand out in the environment and the graphics of that day. But with this game it’s
very photorealistic. We use some photogrammetry. So we wanted her to fit in
those environments and feel believable. And we think she’s still the
Jill that everyone knows and loves. You’ll see a lot of that coming out with the voice acting and the performances. I think she looks great. The team loves the way
she came out, Carlos too. TIM: Yeah. They really are faithful to the
spirit of what they were like in the original while just feeling
a little more — I’m a sucker for the original PlayStation
games voice acting. Very of its era. But this just updates it
really, really nicely. SID: Ah. PETER: I think we still managed
to keep an essence of the time as well. It’s the 90s, right? SID: These guys. TIM: Yeah. These were like an iteration of
the Hunter enemy that was with the series from the very
beginning but kind of a different take on them, right? PETER: Right. SID: More agile. I remember fighting these guys. These are probably my most
dreaded enemies in all of Resident Evil. PETER: Yeah.
They’re tough. TIM: They could one-shot you. SID: Yup. TIM: You know, I was,
purposefully I’ll say, playing a little sloppily here
and admittedly on easy mode. I really wanted
to get this stuff. PETER: This is all you? TIM: This is all me. You can blame me. SID: Oh, look at this. PETER: There you go. SID: Wow.
That’s awesome. They look more
froggy in this one. TIM: Yeah. I think it was the Hunter
Beta or something like that. PETER: That’s right, yeah. You would have seen one of
those in the trailer, right? TIM: Yeah, yeah, a little tease. And I think the location in the
remake where Jill is here is a little bit different but
some familiar threats here. PETER: She’s in the sewers here. Oh, look at our buddy. SID: What is this? PETER: This is our
buddy, Hunter Gamma. TIM: Yeah. Oh, sorry, Hunter Gamma. They are the big mouth guys. I said beta before. SID: That is freakish. TIM: Look at that. What is happening there? SID: Oh man. Yeah. You’re definitely dead. TIM: Had to make a comparison. And this is gonna the final
comparison that we make between a more focused boss battle
between Nemesis that shows him having a weapon
and discarding it and kind of what
he does in battle. SID: I remember this
fight very well actually. This was a tough one. TIM: Really tough. So what would you say, Pete, are
some of the biggest changes from Nemesis’ battle tactics that
we can see in the remake? PETER: I think you
saw it earlier, but clearly he has that
big leap that he can make. And, you know, we have given
him a variety of weapons as well that he can use at his disposal. And I think you have
something coming up here. TIM: Yeah. And it was a big deal that he had a rocket launcher. I felt like it was kind of
symbolic because most Resident Evil games ended with you
wielding a rocket launcher, and here the main enemy
just has one on him. And then this is a brand
new toy for Nemesis here. PETER: That’s right. He’s got a flamethrower. So fun times. TIM: It looks like Jill’s
combating that with her own grenade rounds. He looks so cool. PETER: Thank you. TIM: Oh, man. And I just love also how classic
this boss battle is with the — I want to, of course, shoot
the glowing orange bits. But, yeah, just
this environment. And we were talking before
about how to my knowledge, I obviously haven’t played
the remake all the way here, I don’t recognize this
area from the original. So there’s just a lot
of fresh stuff in there. PETER: That’s right. One of the things that we
need to look at is pacing. So as we’re building
the game out, and there’s a lot of iteration,
it just made sense for us to put a boss battle here. It just felt right. And we were like, okay,
now’s the right time. So we game him a flamethrower,
and you get a big boss battle at the top of this
construction site. SID: This is epic. This is super cool. TIM: So cool. PETER: And he’s got a variety
of moves here too. TIM: Yeah. It just totally
changes up his game. SID: You beat him. You finally got him. PETER: Did ya?
Did ya though? TIM: Well, Pete,
before we wrap up, anything else you wanted to
mention about the remake here? PETER: Well, we just hope that
people get to pick it up and play and enjoy it. We put a lot of work into
making this something special. And we think that there’s
something special there for everybody. TIM: Awesome. And it will be out on
April 3rd on PlayStation 4. So thanks everybody
for watching. PETER: Yeah.
Thanks a lot for having me. SID: Looking great. PETER: Thank you.

100 thoughts on “Resident Evil 3 – 1999 vs. 2020 Gameplay Comparison | PlayStation Underground

  1. Best game of 1999

  2. "Captured from PS3" because for absolutely no reason they won't allow us to run those purchased PS1 Classics on a PS4 console even though PSP and Vita could even do it. PS TV was a complete failure, just allow us to play them on PS4 already, the money you would have made compared to the ZERO money you ended up making without doing it, would have been still worth it Sony.

  3. All the crying stopped about how stupid the design of nemesis face looks in the remake when the gameplay was finally released

  4. PLEASE, give us the option to play with those original fixed camera angles 👌

  5. My body = ready. I just replayed the OG in January too, so the memories are still pretty fresh.

  6. What im missing from re3 is the suspense of opening doors. Hope they have alternative for that other than nemesis jumping on you out of nowhere.

  7. Why do you get bit every time they get close she should be dead and a zombie by now

  8. Remakes i would like the see in near future, Dino crisis 1-2, Devil may cry 1-2, Dead rising 1-2, that's it. And what remakes you would like the see guys? go on talk im listening.

  9. How long is this game ?

  10. Can’t wait to play this on my PC with 4K graphics.. 👌🏻😎

  11. this might sound odd. i'm not an RE purist, in fact i never played the old resident evil titles. but from what i'm seeing here the original environments actually look more interesting? they managed to preserve the horror atmosphere while still presenting all sort of distinctive visual features and colorful models. the remake is so desaturated and overly dark. except for those glowing neon signs, every level Jill's in actually looks and feels the same

  12. As great and promising this looks, I hope it will be the last RE remake. The milking is overdone at this point and it's time for Capcom to focus on other IPs.

  13. I wonder when can i play the Demo?

  14. Old nemesis is better

  15. fellas, any chance you can add the original 1999 game in the package as well? like an unlockable or something? I liked RE2, will buy RE3 but I prefer the originals way more hands down.

  16. After this i just stop thinking about resident evil 4's remastered version.

  17. 2030: Remake Remake Resident Evil 3

  18. DMC2 remake when?

  19. 2020 version is definitely fat better

  20. Cool but the lighting is way too dark seems like your forced to use the flashlight all the time to see anything.

  21. Seeing the new one can't go back to the old one. Night and day.

  22. hope the dino crises remakes come to ps5 :^)

  23. Fatal Frame remake please


  25. I'd like to see RE4 remake too


  27. Man that is freakin terrifying!

  28. Excited to see the Opening For this Remake, Ps1 ver was Brilliant

  29. Soul vs Soulless.

  30. The originals are better. The RE2 remake was trash compared to the RE1 remake.

  31. Uhm please add lazer sight uhm please please uhm cod sight 0 personality uhm

  32. Looks like Res evil 6…

  33. i still think its such a waste not bringing back julia voth

  34. To be honest life selections is what made 50% of the game so successful. This remake lacking that is making me nervous.

  35. sorry but thats not from a playstation pro.

  36. 1999 wins

  37. Hope Mercenaries comes as DLC, with the dodge it would be a ton of fun.

  38. I bought RE2 remake for full $60 and I regret it. It wasn't worth it for me as I only could get through one playthrough. I tried a second one and I just couldn't be bothered. Not enough play time for $60 for me. Unless this is much longer I'll be waiting or pirate if it's on PC.

  39. I honestly like the original nemesis better

  40. I'm looking forward to playing this game when I launch

  41. Dino crisis remake, oh yeah!!!

  42. 13:43 Well that's pretty brutal and they didn't cut off so it makes me wonder if the game is gonna have more brutal death animations compared to the last remake.

  43. After the amazing FF7 Remake demo, I'm hoping there's a RE3 Remake demo as well. Already have both games pre-ordered but I just can't wait to play these outstanding classic games remade in 2020!

  44. Haha this interwiever guy hypes the original RE3 so much more than the other guy liking RE3. 😂

  45. Remake Onimusha.

  46. Una hermosura lo mas esperado muy buen video para ps4 un exito gracias chicos.!!!!!!

  47. Yuck

  48. Nemesis and Jill are old very cute. New ones are bad.

  49. Watching a shooter on a gamepad is one pain. This is a perversion.

  50. Nemesis say the N-word

  51. Hope we get the classic soundtrack like we did with RE2 as my gripe with the RE2 remake was that I didn't remember much of the modern soundtrack

  52. Very nays!!!

  53. Black Screen simulator.

  54. This game is going to rock!!!!

  55. По Русски говоря! Шедевр, просто шедевр!

  56. 1999 was just a more savage time, so everything was just savage, games,movies,music,style,etc

  57. I hope there is an option to turn off hud completely like in this demo.

  58. Crossing my fingers for a Code Veronica Remake after this. Can't wait to get my hands on RE 3 Remake

  59. These remakes are amazing

  60. Ccorona City 😅

  61. I can't wait for this game the re 2 remake was awesome right now re 7 biohazard is at the top of my list

  62. The remake looks impressive as original one was in 1999. But the environment looks also static as the original one. The enemies have no interaction with the environment. At 0:52 the zombie should fall in the garbage and crawl out of it.

  63. stop letting straight men do character design!!!!!! (and lesbians too tbh) they do not have the TASTE and FLAVOUR required to make iconic characters jill looks like a boring d**e !!!!

  64. Had anyone noticed that nemesis doesn't have shark teeth and has difficult clothing compare to the original?

  65. Finally

  66. How to make the nemesis more creepy : add a nose

  67. resident evil outbreak file 2 remake please

  68. No need to do that, it only highlights that they changed the designs for no reason because the old ones were better.

  69. Nemesis doesn't look all that scary. His actions is what makes me kinda roll my eyes. He has too many pauses for the player to cover. It's just too immersion breaking to have any sense of fright by him. And what the heck is this at 14:42, why is he just standing there shooting in just that direction where the player get free 2x shots at him. That looked really bad, like his AI was broken.

  70. If you only got $100 to spend on a game (or two; if you can fit them in the budget) for the month. Which would you pick for April? Resident Evil 3, Final Fantasy VII Remake, Trails of Mana, Sakura Wars… or you didn't have enough $$$ saved up and there's still March's games to consider: Granblue Fantasy Versus, Ori and the will of the Wisps, Nioh 2, Doom Eternal, Half-Life Alyx, Persona 5 Royal, TLoH: Trails of Cold Steel III, etc..

  71. I loVe Resisten evil 3 💯❤🧡💛Thank you Capcom🙏

  72. I love the character updates. they look awesome

  73. If only nemesis had a classic costume..

  74. 1999 > 2020. The remake looks pretty lame.

  75. I loved the original, and I'm gonna love this one.
    By the way, the "new" Carlos… well… what can I say… the original one was sexier XD. That hairstyle is awful

  76. А это на PS5 только идёт?

  77. Nemesis could literally tear her into two pieces, but he prefers to toy with her

  78. I wish we get the original soundtrack in this.

  79. -Captured in ps4 pro

    Now imagine this in real 4k HD on Xbox one X, i can't wait to play it better on Xbox.

  80. واو

  81. I just relized nemesis has a nose

  82. My PSone and PS2 discs still waiting to by played on newer sony machine.

  83. The nemesis is like Mr x

  84. pls. make remake of "Devil may cry 3" and take my money, capcom!

  85. And no one points to the FAT ELEPHANT IN THE ROOM!? The reused Zombie models and nemesis moves with Mr.X? Even though it's understandable that nem and X are same type of tyrant. BUT STILL!

  86. Can't wait to see the s.t.a.r.s/rpd control scene in the beginning.

  87. I feel real closure with the PS4 generations graphics as a 90s gamer.
    It's a foreign idea to me after all these years, letting go of the constant craving for graphics getting better and better, but at this point, it's gotta be enough for me. Some part of me is tired of holding onto that need for better graphics so badly. It's okay for us 90s kids to accept that for all intents and purposes, we made it.

  88. Come on we need PS5 news

  89. fix the sideway nose

  90. I got a xbox one. And I have re2 remake on it and will be getting re3 remake on Xbox one as well.

  91. Eu via na época os gráficos de 1999 como se fossem os de hoje.
    A Capcom acertou em cheio nessa franquia de sucesso, ainda espero o remake das franquias Dino Crisis e Silent Hill.

  92. 2020 give nemesis a nose Carlos an afro and turn jill transgender this pc liberal re3 will give the new generation trash for cash and give the og fans a pounding headache thanx crapcom!
    Everyone can see the original game is far ahead of this new 2020 cashgrab just look at the nemesis comparison is crapcom trolling their og fans?

  93. Woah, amazing! i wish shin megami tensei games have a remake like this!!

  94. The resident evil 3 remake looks awesome

  95. Duuude is that the end credits song from the original RE2 when you pass Leon/ Claire B stories???

  96. Thank you for this wonderfull remake….. RE3 X LIFE

  97. Is there a way to prevent getting bit besides using your gun in the beginning? Like, when a zombie is on you is there a way to push them without getting bit?

  98. Include the original Resident Evil 3 Nemesis on this Remake(1999) like a Bonus.

  99. Capcom красавцы!!!

  100. I really don’t know how I feel about giving Nemesis a noise and has a car engine strapped to its chest tbh. I kinda miss the whole creepy tubes and more open flesh design of the original

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